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Gaming musing

Much as I'd like to take Changeling: The Lost for a spin, I've realized that I don't have many ideas for running it beyond a single story. And a single story doth not a game make.

On the other hand, I have a number of ideas for a Unisystem fantasy game based on an alternate world's analogue of Elizabethan England. So it looks like that's a front runner for my next game (whenever my Werewolf game winds up).

Werewolf is still going strong. And I've got more ideas for plots. It's still in the "Running the game is fun" stage, so it looks like it'll be around for a while yet. This is all to the good, as I enjoy the game and the characters.

There is more to come on the world of "Knights of Albion" (the title of the proposed Unisystem game) to come, either here or in greengamersglen.


( 2 dice rolled — Roll the dice )
May. 26th, 2008 02:56 am (UTC)
And a single story doth not a game make.

Sometimes that depends on the story. A large single story can make a game if it is complicated or sprawling enough to be broken into smaller stories.

The most basic game is the simple single story of defeat Lord/Lady Bad Thing. This can subdivide into stop minion of the week, recover the widget, or gather allies. Lather, rinse, and repeat with maybe the addition of a few unrelated events until the big climax. Any story can take up five, ten, or fifty sessions with enough complications.

Still tell the story that your most comfortable with telling. Fun flows both ways in the cycle of prolonging a campaign.
May. 26th, 2008 01:59 pm (UTC)
The idea I have for Lost unfortunately doesn't seem (to me, at least) to be "complicated or sprawling enough" to spread out over an entire game (unless it was a very short one).

I'd love to take the system for a test drive, but maybe a con event might be better for that....

( 2 dice rolled — Roll the dice )


The Geek Queen
This LJ chronicles my experiences in geekdom. Feel free to read, but beware of falling dice!

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