?

Log in

No account? Create an account

Previous Entry | Next Entry

It is official

I want to run Changeling tabletop again. Blame rowan_academy and ctd_epiphany, I suppose. They've gotten me fired up and enthused about CtD again, and showed me how much fun it can be.

And since the only tabletop game that I've been able to find in the area that allows changelings is a high-powered WoD crossover (okay if you're into that sort of thing, I guess, but it's not my cup of Red Zinger), I'm going to start up a tabletop game after this school year (and my current Dark Ages: Fae game) is over. So, if anyone in the Buffalo, NY area (and places like Rochester, NY) is interested, drop me an e-mail at thegamemistress AT gmail DOT com, or leave a comment here.


lostsatyr and I were discussing DA:F and CtD last night, and I came to the conclusion that while DAF is much more flexible than CtD, it's also a heck of a lot harder to introduce to new players. I'm beginning to think that "class-based" character creation systems can be a good thing, at least when you're dealing with less experienced players. I think that, for some players (particularly less experienced ones), it's much easier to look through the book and say, "Oh, that looks neat; I'll play one of those," as opposed to being presented with what may be an overwhelming array of choices.

I shall attempt to elaborate, using CtD versus DAF as my examples.

In CtD, there are two courts, three seemings and nine kiths to choose from. If you happen to play a sidhe, there are five houses to choose from, too, but that's not too hard. Assign your five dots to Backgrounds, your three dots to Arts and your five dots to Realms, spend your bonus points, and voila, you're done.

In DAF, there are four courts (five if you count the "courtless" fae) and three origins to choose from. Then, things get more complicated. You really need a tight character concept to make up a DAF character, because otherwise choosing features and echoes can just be overwhelming. Backgrounds are the same as in CtD; five dots. Then you need to choose Dominions and cantrips. Since there are literally dozens of cantrips, this is another place where it can be kind of overwhelming to a less experienced player. Then you get to spend your bonus points, and you're done.

Don't get me wrong - I really like DAF. But I think CtD is easier for new players to grasp. Of course, YMMV.

Comments

( 9 dice rolled — Roll the dice )
torinosu
Mar. 24th, 2005 02:26 pm (UTC)
*New* players?

FAE is daunting to old ones without a lot of time, too. I have a great character concept--a real yummy one!--but after hours spent rolling my characters I gave up.
thegamemistress
Mar. 24th, 2005 02:48 pm (UTC)
(proceeds to post this with the right account...)

*nods* I've been having a really difficult time making up some of the pre-generated ones for my con event - it's hard.

FAE is one of those games that you need to devote a session just to character creation, I think...which is hard to do when you have new people show up part-way through the game.
dances_withcats
Mar. 24th, 2005 03:04 pm (UTC)
I've been looking into Deliria, another "fae in the mortal world" game created by the guy who dreamed up Mage: The Ascension. The premise of Deliria seems quite similar to that of the Epiphany game, in many ways.

I'll have a chance to play Deliria at OpusFest....and the creator of the game is going to be the ST! *fangirl squeeeeeee*. The core rulebook retails for $40, but all the reviews of the game, the book and the system are quite positive. Another thing I like about Deliria is that it seems real heavy on character creation and development, has a very simple skill-challenge system (using playing cards rather than dice), and seems to be much less about hack'n'slash than a typical Waaaaaaampire Chronicle or Werewolf game.
thegamemistress
Mar. 24th, 2005 03:10 pm (UTC)
lostsatyr and I played Deliria with a friend of ours (eberg) running it. If you'd like to get a feel for what happened in that game, you can take a look at our IC journals, valerie_ryan and cj_ross.

I'm rather sad that that game sort of fell apart - eberg is a terrific GM, and the story he had going was most intriguing.
eberg
Mar. 24th, 2005 04:08 pm (UTC)
Funny, most of the reviews I've read have trashed the system, including mine. Check out the two links below, they provide some of the bad sides of the game. Not that I don't like it, just the system is badly broken (though they've been promising an FAQ or errata for months).

http://www.rpg.net/reviews/archive/10/10321.phtml
http://www.rpg.net/reviews/archive/10/10471.phtml
dances_withcats
Mar. 24th, 2005 11:57 pm (UTC)
Thanks for the links to the reviews. They were very helpful. I can't wait to see this game in action.
lostsatyr
Mar. 25th, 2005 12:07 am (UTC)
The game eberg ran was very good, so I have to say the system - or at least the setting - has potential.
danny_boy_zero
Mar. 24th, 2005 07:34 pm (UTC)
Deleria is a very good system. I've had some exposure to it, via an online Digichat that is using it's core rules, with very minor modifications, for a Zombie Infestation Survival Horror RPG. The admin of the site has ben raving to me about Deleria for almost a year now, and there are plans in the works fo adding a Deliria game to the Site.

By the way, as a longtime Vamp player, and sometime Werwolf player, I have to ask... Who have you been playing wih, to have hack'n slash campaigns? I feel for you, since both games shouldn't be so simply presented...
auraseer11
Mar. 25th, 2005 06:33 am (UTC)
CtD's a lot easier than my up-coming Exalted game will be... Changeling is in a world sort of like ours plus a bunch of fairy-tales. Exalted is a whole new setting!
( 9 dice rolled — Roll the dice )

Profile

sarahgilly
thegamemistress
The Geek Queen
This LJ chronicles my experiences in geekdom. Feel free to read, but beware of falling dice!

Latest Month

July 2015
S M T W T F S
   1234
567891011
12131415161718
19202122232425
262728293031 

Tags

Powered by LiveJournal.com
Designed by Tiffany Chow